Hello, and welcome back to Save File Plays Final Fantasy VII! Last time, the party managed to clear out the Ancient Forest and destroy Ultimate Weapon. There’s not much left to do now… I COULD just go and beat the game, but like I said, I want to beat the optional Weapons. I said that I was going to do that before I go into the Northern Crater, but… the best spot to grind BY FAR is in the Crater, and I will have to spend literally hours grinding AP to level Materia to defeat Emerald and Ruby Weapons. Therefore… in this update, the party will descend into the Crater.
Goldie is still on the Highwind. Too bad I can’t ride him down into the crater.
DOWN WE GOOOOOOO
MUSIC: Judgement Day
I really dig this tune.
This is the first item found in the Crater. There are no save points in here. The Save Crystal allows you to create a single save point, anywhere in the dungeon. I’ll definitely be putting it to use, this place is kind of a slog to get through. Makes sense though, this IS the last dungeon.
The party descends towards the glowing core.
They cause gradual petrification, and sometimes also cast L4 Death upon their demise, which can be annoying. L4 Death will kill anyone whose level is divisible by 4. If the whole party is at a level divisible by 4, then… heh heh heh… watch out.
BLACK DRAGONS. They hit pretty hard, and have a decent amount of HP, but aren’t anything special.
There are a lot of treasures down in the crater, and most of them are sources.
These little things are annoying, they like to cause the Sadness status.
This area is full of ledges that Cloud can jump down and climb up. It’s pretty easy to descend and pretty annoying to ascend.
Ah, crap. It’s a Master Tonberry. These things are built like shit brickhouses. They have a ton of HP.
They don’t attack. They slowly walk towards the party. If they get close enough, they’ll use their Knife attack, which is just an auto-kill. They walk pretty slowly though.
Master Tonberries will also occasionally counterattack with Everyone’s Grudge, which is more powerful based on how many enemies the character has killed throughout the game. If someone has killed enough enemies, Everyone’s Grudge will do a guaranteed 9999 damage, which is pretty dangerous. Luckily, it’s only a single target attack.
You can choose to send the team in different directions. Eventually, you can explore all of the paths, regardless. But MAKE SURE that whoever you want in your party, you send in the same direction as Cloud.
Therefore, I divide it up as follows:
RIGHT: Cloud, Barret, Tifa & Yuffie
LEFT: Cid, Red XIII, Cait Sith & Vincent
As much as I love Yuffie, I’m pretty committed to the OG AVALANCHE setup.
Everyone has a little quip before they head on their separate ways.
: It’s all over now. With this…
: Oh man… ‘Materia Hunter Yuffie’ sounds like the last chapter of ‘Materia Forever’.
: All life on this Planet, indeed the very life of this Planet, is in our hands…
: I’m so happy to have met you all, really! *sniff*…
Tifa & Barret are in the party, but if they weren’t, here’s what they would say as they run off
This is also a good point to use the Save Crystal to make a Save Point. This is pretty much the halfway point down to the bottom of the crater. One annoying thing of note is that the PHS doesn’t work in the Crater. If you want to swap out party members, you have to completely leave.
It really doesn’t matter which way we go, but I said we’d go right, so we may as well go that way first.
Huh… interesting architecture.
And that’s it! The right path is actually very short.
Down at the center, we meet up with the rest of the team.
Everyone that you sent out that went the opposite direction of your party hands over an item.
He hands over a Shield Materia.
He hands over a Remedy. How… useful. Actually, I’m just being snarky, Remedies are pretty damn useful still.
Vincent hands over a Magic Source.
Since Yuffie took the same path as the party, she doesn’t have any items to pass on.
With that done, we could easily descend into the depths and take on Sephiroth, but there’s still more to explore in the Crater, and I still have more to do on the surface, dammit!
Ahrimans are more of a nuisance than anything else. They like to cause Sadness, but that’s about it. They’re weak.
Ascending back up the left path, there are a number of items to be had. The MegaAll Materia in particular is pretty great. It applies to everything, including Command Materia like Deathblow, and causes a character to attack all enemies as if the had the SlashAll Materia equipped.
Magic Counter allows the character to counter an attack with whatever Materia it is linked with. So… I could in theory counter with Knights of the Round. That seems like it would be a little overkill though.
…is where I leave you. This is the best place to grind, and all of the items are gone, taken by the party that traveled through. I will be spending upwards of 8+ hours here… not even joking. So I’ll see you on the flipside, when I TEAR THIS GAME APART.