Save File Plays FFVII Ep. 25 ~ I Have Been to the Mountain

Oh, hello! Welcome back to Save File Plays Final Fantasy VII! Last episode, we got to explore a town that had supposedly burned down 5 years previously. Talking to the townspeople didn’t seem to solve much of that conundrum. And a lot of them were awfully suspicious. Beyond that, we caught a glimpse of Sephiroth, and recruited an optional character (who has an entire game based around him) and heard some valuable backstory on Sephiroth.

AND NOW.

We need to get over Mt. Nibel.

So let’s get to it!

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As is my custom, I decided to switch up the party since we’re heading to a new dungeon.

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I brought in the new guy, as well as Red XIII. The weapon we got from the Cave of the Gi is the most powerful one, so Red XIII will be hitting pretty hard. And I figured I should show off Vincent at least a little bit.

MUSIC: Underneath the Rotting Pizza

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This might look a little familiar.

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It’s the mountain from the flashback!

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Battles here are actually pretty tough. This is one of the easier ones.

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It also helps to come into it with a Limit Break ready to go.

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Vincent’s weapons are either pistols, shotguns, something in between… some type of firearm. They are all long-range, so you can always stick him into the back row, that way he’ll take less damage.

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A new weapon for Cloud, the Rune Blade, can be found here. It’s a little better than the Butterfly Edge, and it also has Double Materia Growth, which is pretty sweet.

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So I should point out that I friggin’ hate this mountain.

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First of all, the battles suck.

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Even though this is one of the easier ones as well. Believe me, I’ll point out and comment on the more difficult ones.

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There is just zero story to be had here. El zilcho.

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There’s also a Plus Barrette for Red XIII, but even though it has Double Materia Growth, it’s such a step down in attack power from the Seraph Comb that I can’t justify it.

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I can show off Vincent’s Level 1 Limit Break, Galian Beast. Vincent’s Limit Breaks are a little bit gimmicky.

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He transforms into some different beast in all of them, and goes into a “berserk” state. Each Limit Break only has two different attacks, and you’re unable to choose which one he uses after he transforms.

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Galian Beast has the Berserk Dance, which is a non-elemental physical attack against one target, and the Beast Flare, which is a Fire attack against all enemies. I know it looks super powerful here, but these enemies are weak against fire.

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Well, it looks like they at least fixed the bridge. It’s been 5 years, I would hope so.

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And then there’s this room. I HATE this room. But I’ll get to that in a second.

MUSIC: Those Who Fight

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Because first I have to fight a goddamn DRAGON. These are regular enemies here, but they may as well be mini-bosses.

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LOOK at that damage! Holy crap!

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Not only do they have massive amounts of HP and hit like a truck, they have Gold Armlets that can be stolen, which is the next tier up in armor. And if I can steal them, that doesn’t mean I have to buy them in the next town. I got lucky with this one. This was my first steal attempt!

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It can also breathe fire for ~400 damage. Because, you know… Dragon.

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This is Cloud’s Level 2-2 Limit Break, Climhazzard. The, uh… the hit box on it is a little messed up, but it’s a powerful attack against one enemy. It’s pretty great, even if it looks silly when the sword is nowhere near the enemy.

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All in all, that wasn’t too bad, but it could have been much worse. Dragons are not slouches.

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And the Gold Armlet is totally worth it. It’s a HUGE boost over the Silver Armlet. And like I said, that means I won’t have to spend any gil on them in the next town either.

MUSIC: Underneath the Rotting Pizza

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So the gimmick behind this room is that those numbered tubes lead to different areas in the room. Some of them don’t get you anything, but some of them lead you to otherwise inaccessible treasure. BUT…

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If you get taken to the bottom of the room, this ladder is folded up, and you can’t climb back up. Instead, you have to go around the ASS LONG way, which leads you through the series of Materia Caves that the party went through in the Nibelheim flashback.

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Since I really, really don’t want to do that, I make sure to get this ladder setup properly.

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There’s also a door off to the left that you can go through.

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It leads to the Nibelheim Reactor!

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You can totally go inside.

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But there’s nothing exciting in there, except just the cool fact that you can still make it there.

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I mentioned having to go around the long way if you don’t fix the ladder. I may as well have done that.

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Ow.

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Because there are some items down here that I want to get anyways, so I backtrack to grab them, which probably takes just as long, if not longer.

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There’s a slightly more powerful weapon for Vincent, but the attack power isn’t what’s great about this weapon. What’s awesome about it is the fact that it will NEVER MISS. I’ll try and remember to hang onto this one.

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It’s just a gigantic pistol with a scope on it. Also, these enemies are assholes.

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Stare Down is one of the most annoying abilities in the game. The animation takes forever, has an annoying sound, and it paralyzes your characters. I HATE IT.

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We can also find the Materia Cave that the party took a break in during the flashback.

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There’s even a Materia here! It’s pretty sweet. If you link Elemental Materia with a spell Materia in a weapon, your attacks will take on that elemental property! Or, if you decide to link it in armor, you’ll become immune to the linked element. Pretty handy!

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KEEP ON TRUCKING.

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Another Dragon, another Gold Armlet. This one goes to Cloud. Vincent is in the back row, so he automatically takes less damage. He can wait for an armor upgrade.

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THIS battle. THIS is the shitty one. 5 enemies, two of which are constantly paralyzing you. It’s not even particularly difficult, it’s just annoying because it takes so looooooong. Characters don’t stay paralyzed for long, at least.

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(There was an Elixir in that treasure chest). And that’s the last treasure to be find going back this far. BACK TO THE TUBE ROOM!

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GOGOGOGOGOGOGOGOGOGO

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I run into another Dragon on the way back, so now the entire party is decked out in shiny new Gold Armlets.

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THERE IS NOTHING EXCITING HERE.

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MADE IT! Now, I don’t remember which tube leads where, so I figure the best thing to do is just try them in order.

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Well. Tube #1 just dumps you right in front of the terrifying, spider-like boss. Luckily, it doesn’t just shove you right into it.

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I figure I should make use of that Save Point and use a Tent to perk up the party, who are looking a little worse for wear.

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Tube #2 leads to the Powersoul, which is a weapon for Tifa. Apparently, there’s a way that this can break the game, but I’ve never looked it up. And I’m not going to now, either.

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Tube #4 leads to an otherwise inaccessible All Materia. With all items on Mt. Nibel collected, it’s time to get the hell out of here. But first, we have to go through the boss.

MUSIC: Those Who Fight Further (Black Mages Version)

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The Materia Keeper isn’t too bad.

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In all honesty, the Dragons hit much harder, but they have a lot less HP.

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Some of its attacks hit pretty hard, but this is a special attack, as compared to the regular attack which only does around 400.

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I don’t know how much HP it has, but I doubt it’s over 10,000. So that means I did at LEAST 1/10 of its total in this attack.

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To make matters even better for me, I use Red XIII’s Lunatic High Limit Break to cast Haste on the party.

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When an enemy starts to heal itself, you know you’re almost done.

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Trine is the Materia Keeper’s scariest attack, causing about 500 damage to the entire party. But if you’ve been staying on top of your healing, even that isn’t too bad.

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With Limit Breaks pounding out over 1k damage, it isn’t going to last much longer.

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Except for the fact that it absorbs Fire… so there’s a 50/50 chance that Vincent will heal it every turn. WHOOPS.

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OH WAIT. It’s okay! It’s dead! Hooray!

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To the victor go the spoils!

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HOORAY! Now I’m done with that stupid game-time stretching dungeon and never have to go back! Wheeeeeee!!!!!

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If this were an anime, this would totally have been a filler episode. Oh well. By the way, did you notice there was not a word spoken by any party member this episode? Yep. Lots of exposition going on here.

ANYWAYS.

NEXT LOADUP ON SAVE FILE: Rocket Town! And my favorite character in the game!

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