Sunken Ship: Level Up Extravaganza – Super Mario RPG Ep. 17

Well, herro there. Welcome back to Save File plays Super Mario RPG: Legend of the Seven Stars. Last time, we made it into the Sunken Ship, got some swag, figured out a puzzle, and fried up some Calamari. I think it’s about time to finish off this dungeon. So let’s hop to it!

MUSIC: Sunken Ship

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This is where the party gets dropped off after roasting King Calamari.

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There was a Dry Bones here. It’s dead (again) now.

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The next area has some rat-mounted cannons. I don’t know either.

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The Bullet Bills in this room don’t cause encounters, they just shove you down to the lower area, causing you to have to climb back up again. More of an inconvenience than anything else.

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You can just assume that I obliterate every visible enemy in the game.

MUSIC: Victory!!

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And I am justly rewarded for it. Ultra Jump is Mario’s last Jump attack, and he bounces from enemy to enemy. Basically, it’s a Super Jump that has potential to hit every enemy. In a nice touch though, it’s randomized how much he lands on each enemy, and if he lands on a certain enemy more, that one will take more damage.

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Toadstool has now caught up in levels, and her HP and Magic Attack are coming along quite nicely.

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Mallow gains a level as well, and learns Snowy, which I believe is the only Ice elemental spell we get access to in the game. I’ll show it off later.

MUSIC: Fight Against Monsters

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I also realized I forgot to show off Geno Whirl, the most OP spell in the game (behind Geno Boost, of course)

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It brings to mind the Destructo Disc from Dragonball Z.

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genoFUCK YEAH

Yeah, that’s right, Geno Whirl does 9,999 damage if you hit the timed attack right. Unfortunately… it doesn’t work against bosses. Still, it feels pretty cool to blast enemies for 10k damage in a game where you’re lucky to hit for about 300 at the highest level.

MUSIC: Sunken Ship

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Now you see them…

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Now, you don’t.

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Oh, goody, more enemies to slaughter. And remember kids, you can’t spell slaughter without laughter*!

*(I only apply this rule to video games).

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Geno scoops up a level and also learns Geno Blast. I know that Mallow is supposed to be the Black Mage archetype, but Geno is just such an all-around badass, that it’s hard to sub out Geno for anyone, much less Mallow.

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Anyway, I believe I see some pirate loot up there.

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But first, Toadstool gains another level! She’s starting to get ahead of everyone now, that Exp. Booster is really doin’ thangs. Mute is a pretty useless spell though. It attempts to keep enemies from casting spells. But like any debuff spell that would actually be of any sort of use, it rarely works on bosses.

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Those two treasure chests contain 100 Coins each, and I’m back at the 999 Coin cap. Didn’t take long.

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I think the Alley Rat is supposed to be able to sneak under those crates, but it never does.

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This is the doppelganger room.

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And out the other side.

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Hmmm… that Dry Bones looks a little suspicious.

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And it’s got the best encounter on the ship? Time for Geno to THROW DOWN!!!

MUSIC: DANCE PARTY!!!

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And THAT’S how you take out an encounter in style in this game. One-shotting an entire mob with lasers from the sky.

MUSIC: Sunken Ship

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Oh yeah, there’s a room back there with a Frog Coin.

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Hmmm… a Save Box and a full-heal shroom? We already fought a mid-boss… this is actually a pretty substantial dungeon, now that I think about it.

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Ohhhhh, it’s a trapped box! Haven’t seen one of these in a long while! I think the last one was in the Kero Sewers.

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But I remember something about these treasure chest enemies (I didn’t even get its name)…

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They’re weak to Jump.

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BOOM.

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And Bowser scoops up a level from that encounter as well.

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It’s an accessory that does a thing. I don’t remember exactly what. I think it’s pretty good though.

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Looks like we’ve got to go under to get any further.

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I really like that the enemy types are completely different when you’re underwater though.

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Heading back into the previous room while underwater nets us 4 Frog Coins.

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This is where we’re SUPPOSED to be going though.

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This next room is seriously just a gauntlet of enemies. And I love it so.

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Mario gains another level.

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As well as Toadstool, who is now one level above the average party member.

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Geno looks pretty cool when poisoned. He can rock the purple.

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Mallow joins the party with another level.

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ALL GONE!

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The next room has a family of Bloobers!

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huh… I seem to remember when you killed the big one, the little ones scatter (but are still regular encounters). Didn’t happen this time though.

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There’s another cool accessory in a semi-hidden room. If you look in the Bloober screenshots, you can kind of see a door behind the barrel stacks.

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And if we surface, we can snag one more Frog Coin before moving on.

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Whoa. Sharks. Pirates! Shark Pirates? Pirate Sharks!

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pirate: What? You’re lookin’ for a STAR? I’LL let ya see stars, arr harr! Anyway, yer outta luck! Oh, and one last thing… read my lip… WE AIN’T LETTIN’ YA THROUGH! GOT IT?!

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Bandanna Reds aren’t that bad. Though we aren’t one-shotting them, two characters are able to take down one of them easily.

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pirate: Better warn the upper deck. Come on, mates!

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Don’t think I really needed that, but I’ll take it!

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They plow right through Mario on their way back down the stairs.

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In a fit of quick thinking, Mario plays dead.
pirate: Did he get away??

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OH, CRAP! CHEESE IT!

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Wait, what?

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GREAT GOOGLY MOOGLY!!!

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I don’t know why, but this is one of the best lines in the game to me. Probably just because of how incredulous they seem at the fact that Mario just… ducked under the barrel.

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pirate: Well, your “luck” has run out! We don’t take kindly to strangers here!

How… how did he get up here so hast? It was like 10 steps, and you clearly just saw him dodge your barrel. Why are you so surprised?

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Anyways, Geno drops a sick beat on them, and cleanup is easy as pie from there on out.

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Time to meet this Johnny they keep going on about.

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johnny: Well, this star fell into MY SEA, so it’s MINE! If you want it, you’ll have to fight for it!

LET’S DO IT.

MUSIC: Fight Against an Armed Boss

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Johnny comes with a quartet of Bandanna Blues, who are slightly tougher than their red bandanna toting compatriots.

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They can at least clear double-digit damage.

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Lucky?? A CHANCE TO DOUBLE MY EXP FROM A BOSS BATTLE?!?!?!

Anyways, there are two ways to take this fight. You could just focus on Johnny, and take him down. Or you could take down all of his flunkies.

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Also, after doing enough damage to Johnny, he uses “Get Tough!” which ups both his attack and defense. It also turns him a lovely shade of red.

But as I was saying, if you take down all of the flunkies…

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johnny: Not bad, fellas. How about it, Mario? Mario versus me! Wanna mix it up?

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Mario steps forward in the affirmative.

johnny: And good for you, too! All right. Here comes my backup!

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Two more Bandanna Blues show up for Johnny. Geno and Toadstool move off to the sidelines to become cheerleaders. Johnny calls them his backup, but make no mistake, if you lose here, it’s game over. And you have to start over.

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So yeah, the battle is just Mario and Johnny wailing on each other until one of them falls. That’s about it.

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But eventually…

MUSIC: Victory!!

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Unfortunately, the Lucky Flower only gave us chance to double our coins, which is worthless to me since we’re already maxed out.

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But Geno gains another level!

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johnny: Think of is as a souvenir of our fight!

Music: Got a Star Piece

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Damn, we’re getting close. 5 of 7!

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johnny: Now go on! Get outta here before I change my mind.

You’re all right, Johnny.

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I believe I will.

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And out we go!

NEXT TIME: The Return to Seaside Town!

But really quickly, I just want to say that everyone gained at least 2 levels in this episode. Pretty nice!

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