Booster Tower – Super Mario RPG Ep. 13

Hey there, devoted reader/viewers. Welcome back to Save File plays Super Mario RPG! Last time, we took a Mine Cart Ride and passed through Booster Pass. We also did the fetch quest, which seemed… not very worth it. But oh well. We’ll try it again later. But for now, we’re about to enter one of my favorite parts of the game, so let’s hop to it! This is going to be a beast of an  update, by the way.

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Booster Tower is the party’s next destination

MUSIC: The Road is Full of Dangers

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Oh, hey, it’s Bowser!

…I mean, OH CRAP, IT’S BOWSER!

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Bowser: I miss the good old days… Toadstool screaming in terror, Mario rushing in to save her…

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😦

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Bowser is just the best.

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Bowser: If… Toadstool were at my castle waiting to be rescued… she’d be crying like a baby!

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And then we pan up the tower…

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Toadstool: Did I just hear some voices? It couldn’t be…! I can’t believe it! It’s… Mario! Mario~!!! I’m up here!

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Bowser: I thought she got away, but she’s been stuck HERE… Mwa ha ha!

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WHAT THE FUCK?!

Bowser: I guess I’ll be returning to my castle now.

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And then he was gone…

I guess we should try and head inside.

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WHOA.

Bowser: What?! You’re STILL here? That look on your face… Mwa ha ha! I get it now! Outta my way, Shortie!

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Bowser: All this power, AND looks too! I know, I know! You’re thinking “a big strong guy like him would be great to have along!” Right? I’m gonna do something I may regret later! I’ll let you join the “Koopa Troop.” You can thank me later…

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We now have our 4th party member! Unfortunately, we can only have 3 in our party at any given time, and Mario is required to be in the party. So as it is now, I’m going to replace Mallow with Bowser. Sorry, my fluffy little friend. Party members even not in the active party still gain experience though, and I’ll be switching the party around as the game goes on. I toss a pair of Work Pants on Bowser and move on.

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In we go.

MUSIC: Welcome to Booster Tower

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Just a bunch of people hanging out… I guess I should talk to the secretary.

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Snifit 1: Come back some other time, of you can try to force your way in…

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Bowser’s unarmed attack is pretty damn metal. He slashes them with his right arm, then stabs them with his left.

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We’ve got some new enemy types, the Jester and the Spookum. Jesters have a physical attack, and an attack that can OHKO if you aren’t careful, as well as Flame Stone. Spookums have a physical attack and can cast Bolt, and Blizzard as well.

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The other Spookum realizes his companion is dead, and he runs and hides under stairs. He dies as well.

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Mario gains a level, learns a new move, and also gains a bonus +4  to HP.

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There’s a hidden chest in the next room containing a Frog Coin. There’s also a neverending stream of Spookums marching out. For the next 20 or so minutes, I decided to grind out some experience here.

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Mallow is the first to reap the benefits. Learns a new move, and gains an extra +6 HP.

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Here are some new enemy types. I don’t know what the heck the Remo Con is supposed to be, maybe a puppet of some sort? And the Orb User looks kind of like a Stethoscope. Yeah, I don’t know either.

MUSIC: Victory!

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Bowser gains a level as well, and gets an extra +2 to Attack.

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Geno gains a level and gains some extra HP.

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Mario gets some extra Magic Attack on his next level.

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Bowser’s next level gets him a little bit of extra HP.

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Mallow rounds out the level up extravaganza with some extra Magic Attack as well.

But I think that’s good enough for now, let’s move on, shall we?

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Eh?

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Booster: Normally I welcome visitors to play with me and my Snifits. However, a girl fell out of the sky and into my lap, recently. Since then, I’ve been busy keeping her happy and entertained. I no longer have the time to play. So please enjoy yourself… at your own risk, that is!

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MUSIC: And My Name’s Booster

One of the grooviest tunes in the game.

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There’s a Flower Tab hidden off in the corner of this room.

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One new enemy type here, the Rob-Omb is a pallete swap of the Bob-Omb.

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Ya know, Booster is just a big goon. Anyways, I take the first path here.

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Jumping down and landing on the seesaw makes the Bob-Omb go high enough to launch us up to hit the Treasure Chest, which contains a Masher, a new Hammer for Mario. It has high Attack power, but it also unfortunately has very high variance. I opt to keep the Punch Glove equipped on Mario, which is a sure bet, rather than the Masher. I prefer guaranteed damage, even if it is a bit lower.

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We’ll do that… eventually.

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Hmm… what’s going on here?

MUSIC: Long, Long Ago…

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Um… hmmmmmm…

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Oh crap, oh crap, oh crap…

MUSIC: And My Name’s Booster

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Damn, Bullet Bills look badass in this game.

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Blasters are a new enemy we can run into if we run into the Bullet Bills. They’re basically gigantic fuck-off cannons.

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And then he died. Violently.

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The portraits were in order down in the first room of the tower.

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If you mess up, you get forced into a battle and then have to start over. If you do it correctly, Booster barfs out the key for the locked room.

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mario: Oh, shit!

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I bet there is some sort of horrific slash fiction written about this moment somewhere on the internet.

Bowser: Mario, she’s a bit shy. Look the other way, will you?

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The Chomp gives Bowser a nice +10 Attack boost.

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Wheeeeeeee!

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The Chomp is pretty cool. Bowser wings it at an enemy, and if you do the timed hit correctly, it takes a few chomps at them.

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This is a booby-trapped room. If you step on… something… a Fireball pops out for battle. I never quite figured out what you’re not supposed to land on. Maybe the dark squares? Anyways, you can go directly to the left to progress, but there’s treasure to be had, dang it!

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The Zoom Shoes up a character’s speed. Perfect for Bowser’s slow self.

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I guess this is where the railway ends, too. Because there’s just a wall there. Where the heck else is it supposed to go?

Booster: Eh? My! It’s you again! I’m amazed you made it this far. Yes, quite amazing you are! Since you’re here, maybe you could clear something up for me. My bride-to-be is chanting “MARIOHELPMEMARIOHELPMEMARIOHELPME.” Is she showing her happiness? Hey, wait a second! Maybe “MARIO” is another guy! What if you’re this “Mario” she keeps talking about? Trying to take my bride away? Why don’t you take THIS instead!

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GOON.

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There’s a hidden chest with a Mushroom in this corner.

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There is a Frog Coin here as well.

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And an extra Goodie Bag in a hidden chest ON TOP of the Frog Coin Chest. The Goodie Bag is a pretty cool item, which gives you 10 Coins each time it is used in battle, and is a reusable item. Alternatively, you could just sell it for 555 Coins. But as my party is filthy rich, I’m not worried about it.

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In the next room, I guess it’s Booster’s… play room? We can see a Toadstool doll, a Samus doll, a Mario doll and a birdcage as well.

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Toadstool: But now that you’re here… the door won’t open? I think we need Booster’s spell to undo the lock on it. Oh, what should we do?

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Toadstool: What should we do?! Booster is returning, isn’t he? I know! Hide somewhere and wait until he opens the door!

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So, yes. Mario is hiding behind the curtains.

MUSIC: Heart Beating a Little Faster

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Booster: Right! Now, about the girl in my life, who thinks I should marry her? Well? Speak up!
Snifit 2: A wedding ceremony would make a great PARTY!
Booster: Ah, a party! We haven’t had one of those. It could be fun! So… what is a party?
Snifit 3:  Well, you drink punch and eat CAKE! …I think.
Booster: Hmmm… Drink punch… eat cake…? It sounds… complicated. I don’t know if I can muster the energy to do it. Let’s walk through it once! It’s wedding rehearsal time!

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Snifit 1: Walk down the aisle with the… (hey, someone make her smile!) beautiful bride-to-be.
Booster: Wait! Mario always shows up about now to ruin the fun. We’ve got to take that into consideration, you know. Someone go and get the Mario doll.

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Booster: Of course it’s here! You lazy slobs couldn’t find water if you were fish! It’s behind those curtains! Number one, you go and look.

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Thus ensues a silly mini-game where the Snifit walks and opens curtains at random and you have to avoid being seen. If you get spotted, you have to play it again. If you get spotted THREE TIMES, you’re forced into battle against Booster and his Snifits. But it’s more worth it (and less time consuming) to just beat the mini-game.

Snifit 1: Nope, it isn’t here.
Booster:  I wouldn’t go and lose my Mario doll, you idiots! Argh!! Number two, YOU look too!

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Booster: We can’t give up! It’s gotta be here somewhere! Number 3! It’s your turn!

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Booster: Wait a second! It’s right up there. I found the Mario Doll! But we’ll NEVER be able to reach it up there. Oh! The sorrow! What AM I gonna do…? I’m about to lose it… sniffle…

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Booster: I’d like to reward you. Here, take this.

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Booster: May happiness follow you, wherever you go. All right! Enough is enough… cancel the rehearsal, we’re going on with the show! Here’s the password!

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Snifit 3 comes back for a good old “…wait a second,” moment.

Yes, Booster is a goon. He’s crazy. HE’S CRAZAYYYY!!!!

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Anyways, the Amulet is a pretty awesome accessory. Boosts to all stats! I toss it on Geno.

MUSIC: Fight Against a Somewhat Stronger Monster

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GAH! I HATE CLOWNS.

Knife Guy: You took all the trouble to come here, so… stick around!

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So yeah. Knife Guy and Grate Guy. They seriously come out of nowhere. It’s like the developers though “This was a huge dungeon, we can’t NOT have a boss at the end of it!”

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They stack up at one point and get some slightly stronger attacks.

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But it takes one more round of attacks to take out Knife Guy.

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And Grate Guy quickly falls soon after.

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And then the party commits suicide by jumping off the top of the tower.

For that matter, where the heck did Booster, his Snifits and the princess disappear to anyways?

Well, that was Booster Tower.

NEXT TIME: We’ll wrap up this Booster arc!

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