Booster Pass – Super Mario RPG Ep. 12

Welcome back! Last time on Save File Plays Super Mario RPG, the party ventured into the Moleville Mines after hearing of a star and some children being trapped inside. They got a bit sidetracked by Croco showing up and stealing all the money, but they’re back on track! So let’s see how this goes, shall we?

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I don’t think I showed it off, but that empty chest up there had a flower in it.

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The next area has some Bob-ombs milling about.

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Also, I found the Star! But there’s no way to get to it. So I guess I’ll just go talk to that gangly, purple-armed thing instead.

Music: Fight Against an Armed Boss

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punch: The name’s Nello… PUNCHINELLO!
Mallow: Punchinello? Never heard of ya.
punch: They say I’m a hot head, but I’ll show them! You… YOU will make me famous! So long!

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As per the new standard of any boss fight, the first order of business is for Geno to boost the crap out of the entire party.

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With the party boosted, every is pretty capable of doling out ~100 HP per attack.

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Punch’s gimmick is he’s a bomb guy. He gives a little hop and these 4 piddly bombs fall from the sky. They then proceed to blow up on a character… sometimes.

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You can target them down if you want to, but there’s really no point. A Thunderbolt would clear them up as well, but I’m not worried about the 1-2 HP of damage they cause.

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…he said before casting Thunderbolt to clear them out.

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punch: Now let’s up the ante!

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This time, he pulls out some Bob-ombs, which are the same as the ones we encountered in the mine.

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He’s causing ~7 HP of damage to us, while we’re pushing out about 350 per round. I think this is going swimmingly.

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punch:  All right! It’s CLOBBERING TIME!

Oh shit, you can’t say that, can you? Isn’t it copyrighted??

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This time the bombs are EVEN BIGGER! But we don’t really have to worry about them.

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punch: I must be dreaming! I’m ruined! I didn’t want to do this, but now, I have NO CHOICE!!

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punch: Simmer down, Fluffy! I’m not gonna waste this on YOU. Who knows what might happen!
geno: Take your best shot!

Oh, Geno. Such a badass.

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punch: I’ve got my pride. Now you’re in for it! …Huh? What the hay? Why isn’t it working?

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HORY SHET!

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Mallow: If this thing explodes, we’re history!
geno: This is a fine mess!
Mallow: Let’s scram! NOW!

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Oh, balls.

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….

 

 

 

 

 

 

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…oh, never mind, they’re fine, I guess.

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Mallow: Come on Mario, let’s go!

MUSIC: Got a Star Piece

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Aw, well, it was nice of the star to heal their apparent full-body 3rd & 4th degree burns.

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Well, we’ve got three of ’em now. We’re well on our way! Let’s get this show on the road!

MUSIC:  Hard Working Moles are Good Moles

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…Dammit, Geno.

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Oh man, is this about to turn into Donkey Kong Country? Those Mine Cart levels were THE BEST!

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Pfffffft, ahahahahahaha!

I know this is a screenshot LP, but there’s really no way to convey this next part of gameplay in screenshots, so here’s a short video of the mine cart ride. It… it isn’t my best effort. I swear, I used to be really good at it!

MUSIC: Docaty Mountain Railroad

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Pa Mole: Settle down, woman! I asked Mario to help us out, so I reckon he’ll bring ’em back when he’s good ‘n ready!
Ma Mole: I just have this odd feeling that they’ll be dropping in on us in any minute now…

DropIn

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Ma Mole: Gracious! They really DID drop in on us! Oh, my poor babies! Are you okay? Little Mite, are you hurt?
Dyna: Naw, we’re okay, Ma. Isn’t that right, Mite? We had FUN!
Mite: Ma-ma! Pa-pa!
Ma Mole: He’s been knocked senseless! You poor baby, you’re safe now. Dyna! Haven’t I told you often enough to never go into the mines by yourself?
Pa Mole: That’s enough, Ma. Just be happy to have ’em back! We haven’t thanked Mario proper, either.
Ma Mole: I’m so embarrassed! Mario, we can’t thank you enough for everythin’.

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Pa Mole: It ain’t nothing at all! You just leave any repairs to me. Give me a holler if you ever need a hand with your place!

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MUSIC: Hard Working Moles Are Good Moles

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Snifit 2: Yeah, don’t run away! We just want to play! We’ll take good care of you…
Snifit 3: Uh… like… what they said, okay, Mr. Beetle?

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WHAT IN GOD’S NAME

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OH JESUS, MARIO, YOU’RE SURROUNDED! DON’T MAKE ANY SUDDEN MOVEMENTS!

Snifit 2: That’s right! Just hand it over, nice and easy.
Snifit 3: Uh… yeah… like they said… Or we won’t be your friend.
Snifit 1: Booster really, really, REALLY likes beetles! But he can’t catch his own.
Snifit 2: That’s right, he’s busy keeping the princess from the sky entertained.
Snifit 3: So we’re catching beetles for him.
Snifit 1: So hand it over!
Snifit 2: That’s right!
Snifit 3: Uh……… pretty please?

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Snifit 2: Quick, catch it!
Snifit 3: CATCH IT!!

O… okay then. Hmm. They DID say something about a “princess from the sky” though…

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Welp, that’s it for Moleville for now. We’ll be back though!

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The next destination in mind is Booster Pass!

MUSIC: The Road is Full of Dangers

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Booster Pass is very much a “road dungeon.” There are some new enemies here though.

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The Spikester may be our first pallet swap. Gotta say that green looks better on them than red does though.

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And yes, that plant back there IS an enemy. The Artichoker is pretty tanky, it has decent defense and a pretty big chunk of HP as well.

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JESUS, GOD, NO! KILL IT WITH FIRE!

And then it died.

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There’s an invisible chest with a flower in it off to the left.

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So yeah, there are a ton of these plants around, and some of them are actually enemies. So be careful running into them. Unless you’re playing like me and fighting every enemy you see. I can do that in a screenshot LP because it won’t bore you like in a video one!

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The battle with the Artichoker is enough for Geno to gain another level! He also gets a bonus +3 to Attack this time around, very nice!

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In the next area, there are some Spikesters in pits in the cliff above. It’s POSSIBLE to fight them…

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But there’s also a hidden switch that can be jumped on that eliminates them immediately and gives you ten coins each for doing so!

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There’s also a Flower that can be grabbed. It’s really big, I think it should have been worth more than 1 FP. Oh well.

And that’s it for Booster Pass! Seriously, it’s 2 whole screens. So I’m going to head back to Moleville to do the requisite “RPG Fetch Quest”

MUSIC: Hard Working Moles Are Good Moles

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Mole: I’ve only got the sparklers down, but I ain’t giving up! Wanna buy one for 500 coins?

Why the hell not? I’m already at 999 coins.

Mole: Thanks. Ya just wait for my masterpiece! Come back with more coins and buy my inventions, all right?

So now that we’ve got Fireworks…

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Mole Girl: Would you like a “Shiny Stone?”
mario: Sure. Why-a not?
Mole Girl: You’ll trade your Fireworks?
mario: Sure. It seems perfectly safe-a to give-a explosives to a minor!
Mole Girl: Tank you, pweese come again!

D’awwwwww

So now that we’ve traded the Fireworks for a Shiny Stone…

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mario: Okay
Mole Girl 2: Gracious, what a deal! Well, here you go!

All right, now we’ve traded our Fireworks for a Shiny Stone, which we then traded for a Carbo Cookie.

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mario: Sure
Bucket Mole Girl: Wow, thanks a lot! Here, you can take this green… Oops! I must have dropped it. Sorry about that, but come back later and I’ll find another one.

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mario: SCREW YOU!

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mario: OH GOD, NO!

MUSIC: Let’s Go Down the Wine River

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The bucket somehow transports the party to Midas River. I mean, okay. Sure. Cool.

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I didn’t show it off the first time, but if you bump into any of the rocks on the way down the waterfall, you’ll get treated to a little scene.

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This one in particular nets you a Flower.

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But really, we’ve seen this song and dance before.

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Oh. Well, for 500 coins, we got a Flower and 64 coins. I wouldn’t really say it’s worth it, but whatever. It’s the experience that’s important! It isn’t the last time we’ll do that either.  We’re going to need another Shiny Stone eventually, because of… reasons. But that’s it for now!

NEXT TIME:  Booster’s Tower!

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