The Mines of Moleville – Super Mario RPG Ep. 11

Welcome back to Save File plays SMRPG! Last time, the party took a slight detour through the Pipe Vault. I think it was worth it though, as we were able to scoop up some coinage, get some flowers and also get some Frog Coins. AND we got to see some Yoshis! But now it’s time to get back to our regularly scheduled adventure.

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Here’s the next section of the World Map. Looks like… a mountain, a ridiculous tower, and a chapel as well.

Music:  Hard Working Moles are Good Moles

I don’t know who named those tracks, but they’re awesome.

The first stop, of course, is the shop. Because NEW SWAG!

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Shopkeep: Everyone’s up on the mountain, but I’m stuck mindin’ the store. So, whatcha need?

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New weapons for everyone, though the party managed to snag a free Finger Gun for Geno back in Rose Town.  There’s also new armor for everyone, plus an extra little item…

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We could go with the “Mega” items, but there are also the Work Pants, which can be equipped by everyone, and are pretty rad. So I bought everyone a set, and let’s see the boosts they get from their new equipment.

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Mario’s new Punch Glove gives him +10 attack over the NokNok Shell.

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And the Work Pants only add +3 to Defense over his old Thick Shirt, but the MORE amazing think about the Work Pants is that they add +5 to Speed, and an extra +10 to both regular Atk AND Mg. Atk. They are a great piece of equipment.

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The Cymbals give Mallow a +10 over the old FroggieStick, and he gets a pair of Work Pants as well.

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And as Geno already has a new weapon, I’m sure he appreciates the new armor, as he didn’t have any before.

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As the party heads further north in Moleville, they are interrupted by a scene.

Bowser’s troops are looking a little… diminished… from last time we saw them.

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BowserShut up, all of you! I’m the biggest, baddest brute around, and don’t you forget it. But if Mario hears that I’ve been kicked out of my own castle… My reputation will be ruined! Even I have an image to keep up, you know! Let’s show ’em who’s the boss around here.

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And off they go.

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Apparently they stroll right past Mario without caring at all. I mean, he’s right there. I guess Bowser is a little preoccupied.

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Mole Lady: To make things worse, one of the men folk be stuck inside too. Please Mario, you gotta help us!

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Mole Lady #2: Yeah, and so are the men. Everyone’s diggin’ and diggin’… I can’t keep up with ’em. I knew it was bad news when that star fell on the mountain. Sure enough, it’s causin’ trouble!

A star, you say?

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Mole Lady #3: We gotta help ’em folks out!

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Well, let’s head on in.

Music:  The Dungeon is Full of Monsters

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Mole Man #1: I know how you’re feelin’, but mopin’ around here ain’t gonna help a thing!

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Ma Mole decides to head out.

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Mole Man #1: We’re gettin’ nowhere FAST! We’ll never reach the kids at this rate! See that up there? That’s the old entrance to the mines… but we can’t reach it anymore! If only that fellow… uh… Mario were here! He could reach that in a heart beat! Wha…?! Well, speak o’ the devil!
Mole Man #2: Well, I’ll be a Goomba’s uncle! If if ain’t HIM in the flesh! Mario, you’re a life saver! Mario, have you heard the news?Mario: Sure have!
Mole Man #2: Mario, will you help rescue them?
mario: Of course!
Mole Man #1: Thanks, Mario! Well, there’s the entrance up there!

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Don’t mind if I do.

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Now we’re here in the mines proper, and some new enemy types as well.

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We’ve seen the Sparky before. Magmite is a rock-type enemy with a high defense, and Bob-ombs are pretty standard enemies, though they have a tendency to blow up on you, being bombs and all. I decided to try and show off the Yoshi Cookie as well.

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Using a Yoshi Cookie has Yoshi appear and attempt to eat an enemy and turn it into an item. Sometimes it doesn’t work, it all depends on the enemy. It obviously won’t work on a boss, but it won’t work on some regular enemies either.

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If Yoshi is unable to turn the enemy into an item, you get a Yoshi Candy instead, an item that heals 100HP, so you don’t just waste your cookie.

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The Cymbals are seriously just Mallow clashing a pair of cymbals in front of an enemy.

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And the Punch Glove is Mario adding an extra swing to his unarmed Punch combo.

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The Clusters are an interesting enemy. If you attack it and don’t kill it in one shot, it responds with an attack that takes itself out as well as knocking out one of your characters.

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Also, they’re just a pair of red eyes surrounded by pink crystal. I’d be interested to see an enemy like that modeled in modern, realistic graphics.

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And then there’s this guy just chilling in the mines. How the heck did he get in? Mario had to jump on someone’s shoulders to make it in here!

Dude: There’s a rare item hidden in the mines! If I find it, I’m gonna sell it to someone in town! I’m in it for the money!

Well, at least he admits it freely.

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Mario & co. then reach a fork in the road, as well as a trampoline.

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Going either way shows us that the way is blocked.

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So I guess it’s time to take the trampoline!

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Oh… oh, my.

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Croco: Listen up! Let’s leave dis half-wit Mario here and SPLIT! Anyone got a beef wit’ that?!

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And off they go… Time for a CHASE SCENE!

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Croco: Heh, heh… I’ve got a bomb…! Never leave home without ’em.

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That’s a pretty powerful bomb. It blasts through like 5 feet of rock.

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And we continue to chase Croco. His flunkies stay behind and try to “hide” in obvious spots.

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Of course, we can’t have that.

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Flunkie: May not today, maybe not tomorrow, but some day…

He then runs off, but he leaves behind a Flower Tab. I’ll take it!

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The party proceeds to take out the other 2 Flunkies as well, gaining the spoils of battle and 2 more Flower Tabs as well.

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Mario gains a level and snags an extra +2 bonus to his attack.

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Geno also gains a level and learns the BEST EFFING MOVE IN THE GAME, Geno Boost, which I will show off soon. He also grabs and extra +3 to his Mg. Attack.

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And Mallow is also part of the level up party, gaining a respectable +3 bonus to his Attack.

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Croco spends his time looping around the mines. You actually have to run into him to begin the battle.

Music: Fight Against a Somewhat Stronger Monster

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Time to show off Geno Boost.

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It gives an appreciable boost to both Attack and Defense. Basically, every boss battle is going to start with Geno boosting the entire party. It takes 3 turns to boost everyone, but it is definitely worth it.

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After a few rounds of beating on Croco, he tries to up the ante.

Croco: You want them back? You’ve got to take me down first!

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He then steals all of the items. ALL OF THEM. It’s more of an inconvenience than anything else, because Mallow has a healing spell.

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Also, after stealing the items, Croco’s only attack is Chomp, which consists of him pulling random enemies out of his bag and throwing them at someone. It can actually be pretty darn painful.

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Croco: Here’s your junk. I’m outta here!

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The party also gains an extra 50 bonus coins on top of what they got back.

He also drops another one of his little bombs.

Music: The Dungeon is Full of Monsters

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So yeah, the party is loaded as hell. There’s a 999 Coin limit, and I’m almost there.

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Pa Mole: My kids, Dyna and Mite are trapped back there. Let’s blast through and find ’em! Gwo ho! Thanks, Mario!

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Pa Mole: What? The star? It’s probably in the back. Thanks a million, Mario! Let’s mosey along now.
mario: I think-a not.
Pa Mole: Oh… guess you’re right. I’d just be a burden on you fellas. Well then, I’m countin’ on ya to find the kids, you hear? Well, thanks a lot, Mario! Guess I’ll be goin’ back to tell Ma ’bout everything.

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Mario & Co. elect to take the low road first.

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It doesn’t end well.

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But they at least get a Frog Coin out of the deal!

Music: Invincible Star

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Taking the high road turns out to be just a bit more fruitful.

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Every enemy is taken out along the way, but unfortunately, no levels are to be had.

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I think we’ll take pause here.

NEXT TIME: Will we find Dyna and Mite? What about the Star Piece?

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