Welcome back to Save File Plays Legend of the Seven Stars! Last time, we liberated Mushroom Kingdom from Mack. We also got some Cricket Pie from the shopkeeper for Mallow’s Grandpa, which is pretty handy, since we’re headed that way anyway. To get there though, we have to head through the Kero Sewers. Now, normally, I hate sewer levels in any game, especially in RPGs, but this one really isn’t so bad. Let’s hop to it!
First of all though, I’m going to try to talk to this hidden person as much as I remember. I usually only remember to do it when I’m required to go back to Mushroom Kingdom because of the story, but I’ll try to stop in often and see what s/he has to say.
All right, we’re done here for realsies now.
MUSIC: The Road is Full of Dangers
And down he goes.
Yeah, forget that.
Okay, okay, let’s really do this.
The Kero Sewers aren’t that exciting. No real story or progression to be had here until the end.
That note there explains how to go down pipes. It seems fairly obvious, but I think these are the first pipes we’ve encountered in the game. It’s just like any other Mario game though. Jump on it, and push down.
The sewers are semi maze-like. There are a few treasures to be had though, so I’ll be making sure to explore all the paths.
Big Boos have a physical attack. They might do something else, but I don’t know what it is, since I kill them so quickly.
Shadows also have a physical attack, and they can Mute your characters, meaning Special Attacks are unusable. They also look kind of weird. I used to think that they looked kind of like owls when I was younger. Now they look kind of… gimpy.
Aw yes, treasure!
MUSIC: Fight Against Monsters
Pandorite here is a Monster-in-a-Box. He’s super weak to Jump though.
As shown here.
Pandorite has access to a regular physical attack, and Flame Wall.
Another Jump nails Pandorite for 126 HP.
With Mario doing over 100 HP every attack though, the Pandorite doesn’t last very long.
He also gains his next Special Attack, Super Jump. Super Jump is a continuous attack, as long as you hit the button with correct timing, it can hit over 100 times, though it’s pretty difficult to do. There is also a reward for hitting it more than 30 times, and hitting it up to 100 times. I doubt I’ll be able to do it though, I’ve never been able to.
Mario also snags an extra bonus to Attack and Defense with this level.
The party also gets a Trueform Pin for beating Pandorite.
I switch out Mallow’s Wake Up Pin for the Trueform Pin, which gives a smidge more defense, and also prevents any sort of transformative magic, which we’ll see very soon.
Also, I may not have mentioned it, but sometimes when you defeat an enemy, you get a bonus flower. Bonus Flowers have different effects, among them being Attack Up, Defense Up, HP Max, Once Again (which allows you another attack right away), and one more that I’ll show off when it comes up.
We also get a Pure Water at the end of this battle. Pure Waters are pretty cool, they immediately one-shot any type of undead monster, no questions asked.
He learns Psychopath, which allows us to see how much HP an enemy has. It will also show you some of their thoughts if you do it correctly. Kind of amusing, but I don’t know how much I’ll be using Mallow throughout the game. Though I WILL try and switch the party up a bit more than I normally would.
He also gains a pretty sweet bonus to his Attack and Defense.
This next room has a Warp Trampoline that automatically lets us exit the way we came, some Big Boos, and a button to press.
Doing this opens up a new path for us to take. Of course, it’s also the CORRECT path to take, but I’ve missed some stuff that I need to grab first though.
Eventually, we end up here.
But as Mario is the primary damage dealer, I have Mallow toss him an Able Juice, which cures him right up. We also get a Freebie, which means the item stays in our inventory even though we used it. Sweet!
He then proceeds to eat Mallow.
Mario does not take kindly to this, and commences to smashing the crap out of Belome with a hammer.
JUST STAY ON THE BUTTON, YOU FOOL!
ARE YOU KIDDING ME?!
MUSIC: Let’s Go Down the Wine River
Just so you know, I was going to have this next part be in video, but the audio messed up, so we’re going to stay trve with the screenshots.
Dude: Trade the coins you got from “Midas River” for “Frog Coins.” As a first time only bonus, I’ll give you 1 Frog Coin for 60 of your coins. If you dind’t know, “Frog Coins” are the green ones and Tadpole Pond’s got more info on them. You got 65 coins, so… You’ll get one Frog Coin for your trade in. I’ll hold your 5 extra coins. Here’s something I picked up. You can keep it for good luck.
NEXT TIME: Tadpole Pond!